The Weakness of Family Education in Online Domino Game Addicts in West Pasaman District
DOI:
https://doi.org/10.63605/ln.v3i1.88Kata Kunci:
Online Gambling, Family Education, Informal EducationAbstrak
Introduction to The Problem: Family is the first educational institution that children go through, and the mother becomes the first madrasah for children, determining the continuation of the next educational process. High domino online game addicts are widely spread in West Pasaman Regency. Addicts consist of teenagers and parents. The family education process for online game addicts is often constrained. Purpose: This study aims to examine the dynamics of family education in high domino online game addicts in West Pasaman Regency. Design/methods/approach: This study uses a qualitative method with a case study approach. Data sources are taken through individual and group interviews with seven informants selected using purposive sampling techniques. The informants in question are the head of the family, wife, and children. Findings: The results of the study indicate that related to the disorientation of family education of high-level online domino game addicts in West Pasaman Regency, namely: i) High-level online domino game addicts spend their nights playing games and ignore their children's education patterns at home. ii) The emotional condition of high-level online domino game addicts is unstable; when they win, they feel happy, and when they lose, they often say dirty words, which are likely to be imitated by children at home. iii) Money from the game is often used for family needs. Originality/value: Based on this study, serious efforts are needed from the authorities to eradicate online gambling.
Unduhan
Referensi
Besari, A. (2022). Pendidikan Keluarga Sebagai Pendidikan Pertama Bagi Anak. Besari, Anam, 13(1), 165.
Efni, N., Yuli Fatmawati, T., Studi Keperawatan, P. S., Studi Ilmu Gizi, P., & Baiturrahim Jambi, Stik. (2023). Edukasi Bahaya Game Online Pada Remaja. Seminar Kesehatan Nasional, 2, 54–57. https://prosiding.stikba.ac.id/
Sumiyati. (2016). Keluarga Sebagai Sekolah Pertama Anak. Proceeding of The !St Annual Internasional Conference on Islamic Early Childhood Education, 1(December), 31–40. http://ejournal.uin-suka.ac.id/tarbiyah/conference/index.php/iciece/iciece1
Yusnita, E. Y., & Octafiona, E. (2021). PERAN ORANG TUA DALAM PENDIDIKAN KELUARGA. El-Izdiwaj: Indonesian Journal of Civil and Islamic Family Law, 2(1). https://doi.org/10.24042/el-izdiwaj.v2i1.10283
Novrialdy, E. (2019). Kecanduan game online pada remaja: Dampak dan pencegahannya. Buletin psikologi, 27(2), 148-158.
Anggraini, S., & Yanto, A. R. (2022). Edukasi pencegahan bahaya kecanduan game online pada remaja di SMPN alok Maumere. J-ABDI: Jurnal Pengabdian kepada Masyarakat, 1(8), 1645-1652.
Pelawi, S. (2021). Pengaruh game online terhadap psikologi remaja. SESAWI: Jurnal Teologi Dan Pendidikan Kristen, 3(1), 87-101.
Amnda, V., Wulandari, S., Wulandari, S., Syah, S. N., Restari, Y. A., Anwar, F., Arifin, Z., & Padang, U. N. (2020). BENTUK DAN DAMPAK PERILAKU BULLYING. 5(1). https://doi.org/10.34125/kp.v5i1.454
Arifin, H. (1987). Hubungan Timbal Balik Pendidikan Agama di Lingkungan Sekolah dan Keluarga. Jakarta: Bulan Bintang.
Besari, A. (2022). Pendidikan Keluarga sebagai Pendidikan Pertama bagi Anak. Jurnal Paradigma , 163.
Fuady, A. M. (2020). Kurikulum Pendidikan Keluarga dalam Persfektif Hadis. Banjarmasin: Pascasarjana UIN Antarasari .
Hasanuddin, A. H. (1984). Cakrawala Ilmu Agama. Surabaya: Al Ikhlas.
Kebudayaan, D. P. (1990). Kamus Besar Bahasa Indonesia. Jakarta: Balai Pustaka.
Muhammad Saiful Arifin, M. A. (2023). Analisis Kualitas Mobile Games Berdasarkan Ulasan Platform Google Play Di Indonesia Menggunakan Metode Text Mining . Economics and Digital Business Review, 358-359.
Muti’ah, M. A., Patty, E. N. S., & Ardiyati, S. M. (2024). Sosialisasi Bahaya Kecanduan Game Online pada Santri Pondok Pesantren Al-Ishlahuddiny Kediri Lombok Barat NTB. Jurnal Pengabdian Sosial, 1(8), 850-856.Nugroho, R. A. (2023, Agustus 11). diorama.suaramerdeka.com. Retrieved from suaramerdeka.com: https://diorama.suaramerdeka.com/tech/1839780801/5-fakta-high-domino-island-yang-diblokir-kominfo-perputaran-uang-capai-2-triliyun-setiap-bulannya
Novrialdy, E., & Atyarizal, R. (2019). Online game addiction in adolescent: What should school counselor do?. Jurnal Konseling Dan Pendidikan, 7(3), 97-103.
Pratama, R. A., Widianti, E., & Hendrawati, H. (2020). Tingkat kecanduan game online pada mahasiswa fakultas keperawatan. Journal of Nursing Care, 3(2).
PS. (2023, Desember 20). Wawancara. (Iswandi, Interviewer)
Purwanto, N. (2000). Psikologi Pendidikan. Bandung: Remaja Rosdakarya.
Septyani, A. (2022, April 30). https://games.grid.id/read. Retrieved from https://games.grid.id/: https://games.grid.id/read/153263015/indonesia-jadi-negara-kedua-pengguna-internet-yang-banyak-main-game
Suplig, M. A. (2017). Pengaruh kecanduan game online siswa SMA kelas X terhadap kecerdasan sosial sekolah kristen swasta di Makassar. Jurnal jaffray, 15(2), 177-200.
Suwarno, W. (2009). Dasar-Dasar Ilmu Pendidikan. Yogyakarta: Ar-Ruzz Media.
Syukur, T. A. (2023). Pendidikan Anak dalam Keluarga. Padang: Global Eksekutif Teknologi.
Warsah, I. (2020). Pendidikan Islam dalam Keluarga. Palembang: Tunas Gemilang Press.
Yadianto. (1996). Kamus Umum Bahasa Indonesia. Bandung.
Yulianto, D. E., & Setiorini, I. L. (2022). Sosialisasi Bahaya Game Online Terhadap Anak Di Sd Negeri 4 Dawuhan Kecamatan Situbondo Kabupaten Situbondo. Mimbar Integritas: Jurnal Pengabdian, 1(1), 63-75.
Unduhan
Diterbitkan
Cara Mengutip
Terbitan
Bagian
Lisensi
Hak Cipta (c) 2025 Iswandi, Sesra Budio, Yulda Dina Septiana, Indah Dwi Lestari

Artikel ini berlisensi Creative Commons Attribution-NonCommercial 4.0 International License.